2/7/2024 0 Comments Total war rome 2 siege faction![]() ![]() A gate can be similarly turned, allowing attackers to pour into the city. Troops can capture a tower and turn it on the defenders waiting below the walls by marching through it. ![]() (Wooden towers cannot be targeted, but they're mostly harmless) Higher level walls will have towers containing ballistas. When a wall is destroyed, all troops on that section will fall to their deaths, and a breach will be created.ĭuring a siege, towers can be disabled by artillery, causing more damage to the settlement's walls on the campaign map. The section of wall being attacked will be seen to crack having taken enough damage. Scorpions and Repeating Ballistas cannot attack walls. Onagers are most effective for this, a Ballista doing minimal damage. Walls cannot be attacked by normal troops, only by rams, artillery, sapping point or elephants (Wooden walls only). Stone walls allow troops to be positioned on them, and contain in-built towers. Wooden defences consist of a gate and walls, with wooden towers spread sporadically along them. If destroyed otherwise when units are digging, it will kill all units in the tunnel. When all the units have exited, the sapping point will collapse. Once there, they will periodically damage the wall by 20% until the wall falls down, at which point the unit will exit the sapping point. If a unit can sap and are assigned to the sapping point, they will enter the sapping point and dig a tunnel from the sapping point to the wall. Sapping points are static digging points on the field already in place when you start a battle.If destroyed, all units on the tower will be killed. One cannot load units onto a siege tower and then move it onto the wall. Units will treat siege towers as a path up the walls. Once in place, they are used the same as ladders. Siege towers are moved by units to the wall in the same manner as ladders.Once in position, to use them, the player needs to only order units to move to a spot on the wall, and the units will use the ladders to get up. Ladders are carried by units to the wall by "attacking" the wall with it.Rams are the most vulnerable because the ramming unit cannot do anything while the ram is at work. The ramming animation is rather undramatic and deals about 12% damage to the section of wall. Rams can attack all sections of wooden walls and palisades. Rams are carried by units to any wooden section of a wall. ![]() This applies to onagers and ballistae too. If a unit carrying siege equipment is attacked by another unit (not by missiles), it will drop it and engage them. If a unit is ordered back outside the city while it is on a wall, it will sometimes use the nearest siege engine to do so. Such Siege Towers will shoot defending infantry on the wall as it apporaches it. The better the wall, the taller and more armoured the Siege Tower will be, even causing the Siege Tower to contain archers and ballistas. A fully damaged Siege Tower will kill everyone in or on it at the time. The Battering Ram and Siege Tower can be destroyed by fire arrows or onager missiles. Only the Battering Ram is available when besieging a city without stone walls, and Battering Rams can only attack Gates when up against Stone Walls. A Battering Ram requires 50, a ladder 25, a Siege Tower 65, and a Sapping Point 75. Construction points are not cumulative, and is given every turn. Siege engines can be built with "construction points" which is determined by the number of men in a besieging army, the general's traits and his retinue. That unit cannot be in any formations while carrying it. Besieged units will lose men to attrition every turn, while the attacker loses none.Īll siege engines must be "moved in place" by a unit in battle. A siege can be carried out by as little as 1 unit, which, interestingly, does not have to be infantry. ![]()
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